Development approach
I work with existing codebases, debug software, and develop features around application requirements and user workflows.
I use coding agents in my projects and assess the generated code, its assumptions, and its behavior.
Technical interests
My technical interests include game systems, rendering, and practical AI applications. My Minecraft projects cover inventory windows, item recovery, lighting, and anti-aliasing. I use Python for image analysis in rendering experiments.
View projectsEducation
Arizona State University
B.S. Software Engineering
Graduated May 2024 · GPA 3.6
Relevant coursework
- Data structures & algorithms
- Secure software systems
- Databases
- Operating systems
- Software project management
- Computer organization
- Linear algebra
Technical skills
Technologies used in my work and projects.
C# & established systems
Debugging and maintaining enterprise education software at Edupoint, including reporting and LINQ.
Java & game systems
Minecraft interface and gameplay projects, with Fabric, Gradle, and version-specific integrations.
APIs & data
Spring Boot and GraphQL samples, Java networking projects, and SQL-backed application work.
AI & practical workflows
Coding agents in my own development process, API integration, transcription, and contextual assistance.
Other tools in my background include JavaScript, TypeScript, C++, React, React Native, Node.js, Docker, Git, and MySQL.