
Project purpose
This project adds selectable anti-aliasing techniques to Minecraft and integrates them with the rendering pipeline.
Implementation
A portable configuration and planning core works alongside version-specific rendering adapters. Scene processing happens before the HUD, so the world and interface can be treated deliberately. Related experiments use Python image and edge analysis.
Development status
Rendering behavior and compatibility depend on the game version and renderer. The landscape image is a development capture, not a measured before-and-after comparison.
Project documentation
A separate settings screenshot shows the project’s Anti-Aliasing Mode option set to SSAA.
Read the source & documentation